WEEK 10
This week was the most productive to date!
In terms of the interim report, literature review and the game itself it has been a very busy week. To keep it short I'l number the important things that happened instead of explaining it in a long-winded paragraph.
1. I made a back up of everything I'd done that I kept on dropbox and sent it to my gmail (just incase - this will be required again but as alot has changed since then)
2. I had a look at the physics code and figured out that it was a scene issue that was causing it not to activate the physics playing
3. I tried to catagorise the quotes that I had into one file but it was messy and realised that it was better setting up what I wanted to say about a particular subject of the literature review than writing it the body and tryng to find a quote in the catagorised list. For instance; Highsmith (2001) identifies that the waterfall model required a lot of change which disrupted the development process which is a weakness using this model of software development: “A waterfall development life cycle, based on an assumption of a relatively stable business environment, becomes overwhelmed by high change.”
I shall be writing and drawing conclusions this week in my literature review.
4. I got in touch with the game engine developer Brandon from the Modulous team in Ohio and he told me that he was planning major changes in the next 6 months for the engine which would be make it work more efficiently and with more features.
When I loaded the game onto the galaxy tab it was needed to be re-sized. Which wasn't a problem.
With the tab being a bit smaller than the ipad2 browser, incremental design comes in handy to amend and make the changes.
I plan to get on with the interim report / literature review - the clean code book I got today has been requested and a one week loan means that i will work on getting good quotes out of that firstly.
I am also going to do some more deving of the game - Add all the menu assets and begin the actual game play elements.
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