Tuesday 29 January 2013

New features and design


Incremental design is working well. Testing here.. adding there: it seems to be getting the work done rather fast and the results are showing positive outcomes of what I have achieved thus far. This can only be a benifit of the agile framework - both from the sponsor and developers point of view!

The programming addenda for the following sprint week is as follows >

* The run animation for the player 
The game code design and revamp of the story introduction 
* redesign of the button layout for the screen 
redrawn slides for the introduction of the game + skip function 
Code collision from unit test coding  
Add in the mummy and boulder sprite; create a spider & bat sprite 
Make the Hp bar a sprite sheet (should take more than reducing the brightness of some of the beads)
Create a chamber door exit level sprite 
Create ceiling blocks
* Set up the attack functionality
* Create chamber way blocker(s) ( set up gameplay for left/right change) - up from ground 
* End level sequence (win - to start the next chamber lose - to either play again or return to the main menu)

Still to accomplish these features >
* Code hp collision logic (simple variable)
* Create tutorial screen for playing the game
* Collect Flesh of the gods to unblock the way to the exit
* Code left and right functionality 
Create sound and add sound?

* End game sequence



I am now at a stage to consider the design of each chamber.


1: Block......bat......block.............block.......block.....bat........boulder......bat......block
2: Bat.....block.....boulder.......bat.......block........bat........bat......block.......bat.......boulder
3: Bat.......block.....mummy.....boulder.....bat.......block......bat......mummy.......block.....mummy......boulder
4: Boulder......block....bat.........bat.......mummy.......block.......boulder.....bat.....boulder.. bat.. block..
5: Block....bat......mummy.....boulder....block.......bat......boulder......bat......block.....mummy...bat..block

1 = slowish speed , 2 = moderate, 3 = fast, 4 = faster, 5 fastest


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