Incremental design is working well. Testing here.. adding there: it seems to be getting the work done rather fast and the results are showing positive outcomes of what I have achieved thus far. This can only be a benifit of the agile framework - both from the sponsor and developers point of view!
The programming addenda for the following sprint week is as follows >
*
*
*
*
*
*
*
*
*
Still to accomplish these features >
* Code hp collision logic (simple variable)
* Create tutorial screen for playing the game
* Collect Flesh of the gods to unblock the way to the exit
* Code left and right functionality
*
* End game sequence
I am now at a stage to consider the design of each chamber.
1: Block......bat......block.............block.......block.....bat........boulder......bat......block
2: Bat.....block.....boulder.......bat.......block........bat........bat......block.......bat.......boulder
3: Bat.......block.....mummy.....boulder.....bat.......block......bat......mummy.......block.....mummy......boulder
4: Boulder......block....bat.........bat.......mummy.......block.......boulder.....bat.....boulder.. bat.. block..
5: Block....bat......mummy.....boulder....block.......bat......boulder......bat......block.....mummy...bat..block
1 = slowish speed , 2 = moderate, 3 = fast, 4 = faster, 5 fastest
No comments:
Post a Comment